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January 8, 2007
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- Hey, I have never posed for a stereogram! Am I looking weird or what?

This one is my first stereogram with nudity. Well, Sakura is nude too but it doesn't count because she has something to cover with ;)

Rendered in DAZ Studio and Stereogram Lab MTS. Lot of r/r and noise removal work done, I really need to improve my software.
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:iconfence-post:
Are you able to render depth maps in DAZ|Studio as well as the color map? So far I haven't had any luck figuring that out.

Thanks, Art
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:icon3dimka:
No, unfortunately DAZ doesn't support rendering depthmap. I have to use other software which doesn't support transparency which is a big problem with hair.
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:iconfence-post:
I suspected as much about DAZ|Studio, but I thought I'd ask anyway. Thanks! Do you use Studio in conjunction with Bryce? Bryce can create depth maps as well as renders with transparent backgrounds. Plus, I've heard that version 5.5 is now available for free. I have both Studio and Bryce and really like them. I was just hoping that I didn't have to 'bounce' back and forth between too many different programs. Guess I'll just try Studio and Bryce together because I really want to give your program a shot! :D

Take care.

Art
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:icon3dimka:
I tried Bryce but it didn't work out, maybe I didn't try enough. I believe NO existing software supports transparency in depth maps unfortunately.
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:iconfence-post:
As for rendering a depth map, Bryce is pretty straightforward, but it's kinda hidden. In the main Bryce window, there are 5 orb-shaped buttons that have the rendering options. To the right of those, are 2 downward facing triangles: the upper is for trackball options and the lower is for more rendering options. Click on the lower one and choose Distance Mask from the dropdown list. When you render, it will be a grayscale distance map, but the colors will be reversed (ie white to the back, black to the front). Open the mask in Photoshop or GIMP and invert the colors. You can adjust the brightness or contrast as necessary. Then, save as a normal bitmap.

In regards to the transparency issue, I misunderstood. I thought you were referring to transparent backgrounds, not transparency in the depth map.

Take care.

Art
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:iconstormis:
stormis Jan 10, 2007  Hobbyist General Artist
i think this one kinda shows up the weaknesses of this method, though i am a known nitpicker.. reasons?

ok- the arms seem non solid, only the head is really fullon cos it doesnt overlap anything. the hands overlap heavily and break the illusion due to them being added on to the figure, like the right arm is again inside left thigh, left arm is on top of bikini...
So yeah, in my opinion this ones a shocker. have to be very careful with the character composition to avoid that sort of thing and go for maximum clarity, minimum overlaps.. artefacts are of course unavoidable but minimizable
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:icon3dimka:
Thanks for critique, Tuomas. Repeating pattern is what you have to deal with in stereogram. Overlapping always exist because same pattern is shared by all objects. It's not so obvious when abstract texture is used, but when it comes to a reailistic one, it may look shocking :)

Common way to reduce them - to sacrify object size (what I usually do). But I always wanted to make a portrait and this is the first try.
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:iconthe-shadowwolf:
the-shadowwolf Jan 10, 2007  Hobbyist Digital Artist
She got a lot of split ends. Nice touch on her mole by her navel, gives her a little life. Her eyes as bright and open they are, looks dead.
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:icon3dimka:
hmm.... I think I want to move this work to the Scraps :) LOL
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